Super Nintendo Entertainment System PAL. |
CPU |
16-Bit
CPU |
Memory - |
Work
RAM for CPU: 128 Kb
Video RAM for CPU: 16Kb |
Processor - |
16-Bit
PPU (Picture Processing Unit)
APU (Audio Processing Unit): 8-Bit (main sound processor) producing
16-Bit sound |
Colour - |
Maximum
colors on one screen: 256
Total colors available: 32,678 |
Resolution - |
Maximum
screen resolution: 512x448 |
Sprites - |
Maximum
Sprites per screen: 128
Maximum Sprites per line: 32
Maximum Sprite size: 64x64
Minimum Sprite size: 8x8 |
Scrolling - |
Horizontal,
Vertical, Diagonal |
Pulse
Code - Modulator.. |
16-Bit
PCM |
Sound - |
Number
of Sound Channels: 8 |
Clock
Speed - |
3.58Mhz |
Media
Type - |
Cartridge |
|
Super Nintendo Entertainment System 2 NTSC. |
Released in October 1997 after the Nintendo 64, the SNES 2 was only available in the NTSC version. It was packaged with the game Super Mario World 2: Yoshi's Island, and featured a smaller, lighter design and lost the eject button for the cartridge loader.
|
Other Features
DSP
Chip
Six
variations existed, each consisting of the same hardware, with
slightly different software. Games that use this chip which
is built into the cartridge:
Armored Trooper Votoms
Ballz 3D
Battle Racers
Final Stretch
Korean League
Lock On/Super Air Diver
Michael Andretti's Indy Car Challenge
Pilotwings
Super 3D Baseball
Super Air Diver 2
Super Bases Loaded 2
Super F1 Circus Gaiden
Super Mario Kart
Suzuka 8 Hours
|
Mode
7
This
feature was Nintendo's attempt to take a flat surface of a sprite
then rotate & scale it, to gain a 3D-like effect. Super
Mario Kart was perhaps the most successful use of this feature.
|
SuperFX
Chip
SuperFX
& SuperFX2 improved on the existing Mode 7 chip, and made
3D effects more realistic. Games include:
Dirt Trax FX
Doom
FX Fighter (Beta)
Star Fox/Starwing
Star Fox 2 (Beta)
Star Fox: Competition Edition/Starwing: Competition Edition
Stunt Race FX/Wild Trax
Super Mario World 2: Yoshi's Island
Vortex
Winter Gold FX
|
C4
Chip
Was
developed by Capcom and only used for the games Mega Man X2 &
Mega Man X3. The chip could render wireframes of 3D models in
real-time, which was used only sparingly in the games.
|