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SNES Hardware Specs

 
Snes Arena
PAL Version
Super Nintendo Entertainment System PAL.
CPU
16-Bit CPU
Memory -
Work RAM for CPU: 128 Kb
Video RAM for CPU: 16Kb
Processor -
16-Bit PPU (Picture Processing Unit)
APU (Audio Processing Unit): 8-Bit (main sound processor) producing 16-Bit sound
Colour -
Maximum colors on one screen: 256
Total colors available: 32,678
Resolution -
Maximum screen resolution: 512x448
Sprites -
Maximum Sprites per screen: 128
Maximum Sprites per line: 32
Maximum Sprite size: 64x64
Minimum Sprite size: 8x8
Scrolling -
Horizontal, Vertical, Diagonal
Pulse Code - Modulator..
16-Bit PCM
Sound -
Number of Sound Channels: 8
Clock Speed -
3.58Mhz
Media Type -
Cartridge

PAL Version
Super Nintendo Entertainment System 2 NTSC.
Released in October 1997 after the Nintendo 64, the SNES 2 was only available in the NTSC version. It was packaged with the game Super Mario World 2: Yoshi's Island, and featured a smaller, lighter design and lost the eject button for the cartridge loader.


Other Features

DSP Chip
Six variations existed, each consisting of the same hardware, with slightly different software. Games that use this chip which is built into the cartridge:

Armored Trooper Votoms
Ballz 3D
Battle Racers
Final Stretch
Korean League
Lock On/Super Air Diver
Michael Andretti's Indy Car Challenge
Pilotwings
Super 3D Baseball
Super Air Diver 2
Super Bases Loaded 2
Super F1 Circus Gaiden
Super Mario Kart
Suzuka 8 Hours


Mode 7

This feature was Nintendo's attempt to take a flat surface of a sprite then rotate & scale it, to gain a 3D-like effect. Super Mario Kart was perhaps the most successful use of this feature.


SuperFX Chip

SuperFX & SuperFX2 improved on the existing Mode 7 chip, and made 3D effects more realistic. Games include:

Dirt Trax FX
Doom
FX Fighter (Beta)
Star Fox/Starwing
Star Fox 2 (Beta)
Star Fox: Competition Edition/Starwing: Competition Edition
Stunt Race FX/Wild Trax
Super Mario World 2: Yoshi's Island
Vortex
Winter Gold FX


C4 Chip

Was developed by Capcom and only used for the games Mega Man X2 & Mega Man X3. The chip could render wireframes of 3D models in real-time, which was used only sparingly in the games.

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